Out now · Android · Google Play · Free

BLACKWOOD FORGE

The crafting heart of Gothika — as an idle game.

Gather the raw, hunt for what gathering can't give you, and forge gear in a queue that keeps working while you're away. Built from Gothika's own materials and lore. Crafting is the game — and it's never pay-to-win.

Play Now — Free How it plays

Two halves, both needed

Gather what you can. Hunt for the rest.

A gatherer has no hide; a fighter has no ore. Neither half is busywork — you need both to forge the best gear.

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Gather — the idle floor

Four passive skills that level by use and accrue offline: Woodcutting (Timber), Mining (Ore + Coal), Fishing (Fish), and Herbalism (Herb). A fifth unlocks as you grow.

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Hunt — the active half

Auto-battle through stages, ten per zone, a boss at every tenth. Mobs drop Hide, Silk and Bone — organics gathering never produces. Your Battle Power is also your rank.

The core loop

The forge never sleeps.

Refine your materials, then queue your crafts — and the timers keep running after you close the app.

Gather + Hunt→ Refine — Ingot · Plank · Cloth · Leather · Cut Gem→ Craft — weapons · armour · potions · accessories
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A queue that runs offline

Crafts take real time and finish while you're gone — come back to a full queue. Unlock more slots to craft in parallel. This is the reason to open the app, and the heart of the game.

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Buildings you level

Your professions are buildings — Blacksmith, Alchemist, Tailor, Woodcutter, Fisherman — and their level gates which recipes exist and how fast they run.

Heroes

Put someone to work.

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Assign heroes to buildings

Heroes speed a building's crafts, raise its yields, or add a queue slot. Summon them, assign them, level them with shards — the workers that make the forge hum.

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Money buys certainty, not a gamble

Gold rolls a random low-tier hero; premium currency gives a deterministic pick from a rotating roster — and shards you earn for free buy those same summons. Paid randomness is off the table.

A living world

The Blood Moon rises.

The forge is only half of it. There's a live endgame that keeps turning — a weekly event, a world to catalogue, and gear deep enough to build around. And combat you actually play: tap to strike, build Focus, and spend real abilities.

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The Blood Moon

Once a week a red moon rises and its own arena opens: a ten-foe boss gauntlet of the risen, rising to the Bonelord, on a single health bar. It's measured against your power — clearing it means actually getting stronger. Break the horde for the weekly chest.

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Weekly Rites

Every week brings a new themed challenge with a reward track you collect as you climb, up to a capstone chest. The wheel keeps turning, so there's always something on.

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A bestiary to fill

Every creature in Blackwood, zone by zone, with a tally of how many you've felled. The ones you haven't met are a shadowed ??? — and every first sighting pays a bounty.

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Gear you build around

Reforge affixes to chase the roll you want, and hunt build-defining ones — Boss Slayer, Focus Gain, Last Stand — that reward how you fight, not just a bigger number.

Real depth

Gothika's own materials.

Six families, five tiers each — Copper to Gravesteel, Soft Timber to Petrified, Cracked Bone to Fellbone.

6Material families
5Tiers each
5Crafting professions
8hOffline (12h premium)

Our promise

Never pay-to-win.

†

Money can't buy power

The store sells convenience, cosmetics and time — never stats. A built-in test literally fails the build if any purchasable item touches power. The price ceiling is $4.99.

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Fair to free players

Optional ads and light purchases only — no gacha, no loot boxes, no timers built to sell you patience. The premium currency has three free sources, too.

⚒️ Blackwood Forge is live

The forge is open to everyone, now on Google Play — free to play, and never pay-to-win. Gather the raw, hunt for what gathering can’t give, forge gear in a queue that runs while you’re away, and climb a real arena ladder against the whole realm.

Download it now, and join the community.

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