Out now · Android · Google Play · Free
The crafting heart of Gothika — as an idle game.
Gather the raw, hunt for what gathering can't give you, and forge gear in a queue that keeps working while you're away. Built from Gothika's own materials and lore. Crafting is the game — and it's never pay-to-win.
Two halves, both needed
A gatherer has no hide; a fighter has no ore. Neither half is busywork — you need both to forge the best gear.
Four passive skills that level by use and accrue offline: Woodcutting (Timber), Mining (Ore + Coal), Fishing (Fish), and Herbalism (Herb). A fifth unlocks as you grow.
Auto-battle through stages, ten per zone, a boss at every tenth. Mobs drop Hide, Silk and Bone — organics gathering never produces. Your Battle Power is also your rank.
The core loop
Refine your materials, then queue your crafts — and the timers keep running after you close the app.
Crafts take real time and finish while you're gone — come back to a full queue. Unlock more slots to craft in parallel. This is the reason to open the app, and the heart of the game.
Your professions are buildings — Blacksmith, Alchemist, Tailor, Woodcutter, Fisherman — and their level gates which recipes exist and how fast they run.
Heroes
Heroes speed a building's crafts, raise its yields, or add a queue slot. Summon them, assign them, level them with shards — the workers that make the forge hum.
Gold rolls a random low-tier hero; premium currency gives a deterministic pick from a rotating roster — and shards you earn for free buy those same summons. Paid randomness is off the table.
A living world
The forge is only half of it. There's a live endgame that keeps turning — a weekly event, a world to catalogue, and gear deep enough to build around. And combat you actually play: tap to strike, build Focus, and spend real abilities.
Once a week a red moon rises and its own arena opens: a ten-foe boss gauntlet of the risen, rising to the Bonelord, on a single health bar. It's measured against your power — clearing it means actually getting stronger. Break the horde for the weekly chest.
Every week brings a new themed challenge with a reward track you collect as you climb, up to a capstone chest. The wheel keeps turning, so there's always something on.
Every creature in Blackwood, zone by zone, with a tally of how many you've felled. The ones you haven't met are a shadowed ??? — and every first sighting pays a bounty.
Reforge affixes to chase the roll you want, and hunt build-defining ones — Boss Slayer, Focus Gain, Last Stand — that reward how you fight, not just a bigger number.
Real depth
Six families, five tiers each — Copper to Gravesteel, Soft Timber to Petrified, Cracked Bone to Fellbone.
Our promise
The store sells convenience, cosmetics and time — never stats. A built-in test literally fails the build if any purchasable item touches power. The price ceiling is $4.99.
Optional ads and light purchases only — no gacha, no loot boxes, no timers built to sell you patience. The premium currency has three free sources, too.
The forge is open to everyone, now on Google Play — free to play, and never pay-to-win. Gather the raw, hunt for what gathering can’t give, forge gear in a queue that runs while you’re away, and climb a real arena ladder against the whole realm.
Download it now, and join the community.