Effective 14 October 2026
This policy covers Gothika Gaming's games — Blackwood Forge, Gothika: Night of the Bell and Gothika: Oaths of Umbra. Each game has its own tab below, and each tab explains, plainly, what that game does with your information.
The short version: Gothika: Night of the Bell is single-player and offline, with an optional Google Play Games sign-in so the online rankings can work. Blackwood Forge is single-player and adds an optional Google Play Games sign-in so that guilds, chat and the arena can work. Gothika: Oaths of Umbra is an online card game: your cards and progress are kept on our server so they follow you, and it has friends and guild chat. Every game shows only optional rewarded adverts — never forced ones — and Oaths of Umbra sells cards for a listed price, never random packs for money.
Each game has its own complete policy. Pick yours:
Blackwood Forge
Single-player at heart; the whole game can be played offline. Signing in with Google Play Games is optional, and exists only so that guilds, guild chat and the arena ladder can work.
Your progress is saved in storage private to the app, on your device: your character name, level, gold and currencies, materials, gear, buildings, quests, and the counters and timestamps the game needs to work. On its own, none of this leaves your device.
The game also creates a random identifier for your save the first time you play. It is generated on your device, is not linked to your phone, your Google account or any advertising identifier, and cannot be used to recognise you in any other app.
If you never sign in, we receive nothing about you: not that you play, not when you play, not who you are. The one exception is a rewarded advert you choose to watch; see Advertising below.
The game shows optional rewarded adverts only. Nothing is ever forced on you: there are no adverts between screens, none when the game opens, and none you did not ask for. You choose to watch one in exchange for something in the game, or you never watch one at all.
When you choose to watch an advert, it is served by Google AdMob. To do that, Google and its advertising partners collect your device's advertising ID, an approximate location worked out from your IP address, and information about how you interacted with the advert. That happens under Google's advertising policies.
You can reset or delete your advertising ID at any time in Settings → Privacy → Ads (on some phones, Settings → Google → Ads) on your device.
We do not receive any of it.
Signing in is optional. It exists so that guilds, guild chat and the arena ladder can work, none of which are possible on a device that cannot see other players.
When you sign in, Google gives us a Play Games player ID. It identifies you to us and to no one else — it is not your email address, not your real name and not your Google account, and it is specific to this game. We store it, and alongside it:
We do not receive your email address, your real name, your contacts, your location, your photos, your files, or any advertising identifier.
Our server keeps ordinary access logs: the IP address a request came from, the address requested, the result, and the time. They are used to diagnose faults and abuse. The contents of requests are never logged, so your chat messages do not appear in them. Logs roll over and old ones are discarded automatically.
If you sign in with Google Play Games, your save is backed up to your own Google account using Play Games Saved Games. While you are signed in and playing online this happens automatically — periodically as you play, and again when you leave or close the game — so that losing or reinstalling your phone does not cost you your character. You can also back up at any moment from Settings.
If you reinstall, the game will offer to restore that backup before you start again. It only ever asks — it will not replace anything without you saying yes.
That backup goes directly from your device to Google. It does not pass through us and we cannot read it. It is covered by Google's Privacy Policy, and you can view or delete it from your Play Games account settings at any time.
If you do not want a cloud backup at all, turn off online play on the account screen, or do not sign in.
Blackwood Forge has guild chat, visible to the members of your guild only. There is no public chat, no direct messages and no friends list.
Anything you type in guild chat is visible to your guild and is stored on our server for up to three days. Do not put anything private in it. Guild leaders can pin a message, and a pinned message stays visible until it is unpinned.
Your display name and Battle Power are visible to other players on the arena ladder and in guild lists.
Every message has a report button. Reports are reviewed by us.
If you allow notifications, the game may remind you at most twice a day that your workshop is idle. These are scheduled by your phone. They contain no personal information, and nothing is sent to us or to any push service. You can turn them off in your phone's settings at any time.
Blackwood Forge is not directed at children under 13. It has player-to-player chat, so we ask that children under 13 do not sign in to it.
You can also email us at the address below and we will do any of the above for you.
Gothika: Night of the Bell
A single-player game, fully playable offline. Signing in with Google Play Games is optional and exists only so the online rankings can work. There is no chat and no other social features of any kind.
Your progress is saved in storage private to the app, on your device: your run and stage progress, your banked Resonance, the per-run upgrades and the permanent class upgrades you pick, your best stage in each mode, and your settings. On its own, none of this leaves your device.
If you never sign in, we receive nothing about you: not that you play, not when you play, not who you are. The only information anyone receives is what Google collects if you choose to watch a rewarded advert — and, if you choose to sign in, what the rankings need (below).
The game shows optional rewarded adverts only. Nothing is ever forced on you: there are no adverts between screens, none when the game opens, and none you did not ask for. You choose to watch one in exchange for something in the game, or you never watch one at all.
When you choose to watch an advert, it is served by Google AdMob. To do that, Google and its advertising partners collect your device's advertising ID, an approximate location worked out from your IP address, and information about how you interacted with the advert. That happens under Google's advertising policies.
You can reset or delete your advertising ID at any time in Settings → Privacy → Ads (on some phones, Settings → Google → Ads) on your device.
We do not receive any of it.
Signing in with Google Play Games is optional. It exists only so the online rankings — the leaderboards that show how far players have climbed with each class and on each difficulty — can work, which is not possible on a device that cannot see other players.
When you sign in, Google gives us a Play Games player ID. It identifies you to us and to no one else — it is not your email address, not your real name and not your Google account, and it is specific to this game. Your phone is given a session key, of which our server keeps only a scrambled (hashed) copy. We store the ID, and alongside it:
We do not receive your email address, your real name, your contacts, your location, your photos, your files, or any advertising identifier.
Other players see the name you chose and your best stage on the leaderboards. That is all. Night of the Bell has no chat, no direct messages, no friends list and no other social features. The name you pick is screened against a word filter, and if a name is already taken or not allowed you are asked to choose another.
Our server keeps ordinary access logs: the IP address a request came from, the address requested, the result, and the time. They are used to diagnose faults and abuse. The contents of requests are never logged. Logs roll over and old ones are discarded automatically.
Your name and best stages are kept while your ranking record exists, and are deleted when you ask us to delete it (below). Everything else stays on your device only.
The game does not send notifications.
Night of the Bell is not directed at children under 13.
Gothika: Oaths of Umbra
An online trading card game. Your collection, decks and progress live on our server, so they are the same on every device and cannot be edited on the phone. The tutorial and practice battles against the sparring bot work without signing in.
The phone keeps your settings, your sign-in session, and a copy of your collection and decks so screens open quickly. The real record is on our server. Uninstalling the game deletes the copy on your device.
The game shows optional rewarded adverts only. Nothing is ever forced on you: there are no adverts between screens, none when the game opens, and none you did not ask for. You choose to watch one in exchange for something in the game, or you never watch one at all.
When you choose to watch an advert, it is served by Google AdMob. To do that, Google and its advertising partners collect your device's advertising ID, an approximate location worked out from your IP address, and information about how you interacted with the advert. That happens under Google's advertising policies.
You can reset or delete your advertising ID at any time in Settings → Privacy → Ads (on some phones, Settings → Google → Ads) on your device.
We do not receive any of that. When you finish an advert you chose to watch, Google tells our server so the reward cannot be faked. That message carries your player ID and which reward you picked, nothing else. In the EEA and the UK, the game asks for your consent through Google's consent form before any advert is shown.
We do not run analytics, and nothing about you is sold to anyone.
You sign in with Google Play Games. Google gives us a Play Games player ID that is specific to this game. It is not your email address, your real name or your Google account. We do not receive your email, real name, contacts, location, photos or files. Signing in gives your phone a session key; our server keeps only a scrambled (hashed) copy of it.
Other players see your display name, portrait, rank and guild on leaderboards, in friends lists and in matches. Guild chat is visible to your guild only. There is no public chat and no direct messages. Anything you type in guild chat is visible to your guild — do not put anything private in it.
Chat has a word filter and every player can be reported. We review reports, and we can warn, mute or ban a player.
Our server keeps ordinary access logs: the IP address a request came from, the address requested, the result, and the time. They are used to diagnose faults and abuse. The contents of requests are never logged, so your chat messages do not appear in them. Logs roll over and old ones are discarded automatically.
Use Settings → Delete my account in the game, or email us. This erases your account and everything listed above from our server in one go, and cannot be undone. Four things remain:
Purchases cannot be restored after deletion. Google Play keeps its own record of the order.
The game does not send notifications.
Oaths of Umbra is not directed at children under 13. It has friends and guild chat, so it is not for children under 13.
You can also email us at the address below and we will do any of the above for you.
If a game starts doing something this policy does not describe, this policy will be updated before that version ships, and the effective date above will change.
Questions about this policy: gothikagaming01@gmail.com